

Then once you enter a cave or palace, it switches to a side scrolling shooter like Section Z. When your energy goes down you may die and have to start a section over but when your energy completely runs out you start all the way back at the beginning of the game.Īt first, this game is similar in style to Gun-Nac or 1942 in that it’s a top-down shooter. Instead, you have a certain amount of energy and you also have 3 lives.

Release: July 1987 | Genre: Shooter | Dev: Capcom | Pub: Capcom Unlike most shooters, Section Z isn’t all about 1 hit kills and being absolutely perfect in avoiding enemies. Sydlexia – #93 Review | Retro Sanctuary – #39 Review It’s tons of fun though and I’d definitely recommend it to anyone who wants to casually play a game where they say “Awwwwwww” constantly. Kiwi Kraze is the only game I can think of that’s set in New Zealand, and probably that country’s 3rd most successful export after Lord of the Rings and Flight of the Conchords. Are there just a bunch of kiwis in captivity or is this your girlfriend who’s perpetually getting captured every single level? Maybe it’s a combination of both and your character belongs to a polygamous cult that’s been shut down by the government and now you’ve got to rescue your many wives! I’m probably reading way too much into this. In every level you open a birdcage and release another kiwi. Kiwi Kraze is a lot like Bubble Bobble but more expansive. Holy shit, I mean I’ve got a cold, frozen heart but even it melts from time to time! There’s a part where your kiwi goes underwater and when he does he puts on a little snorkel mask. Release : March 1991 | Genre: Platformer | Dev: Taito | Pub: Taito Gamefaqs – #81 Review | Retro Sanctuary – #88 Review | Satoshi Matrix – #65 Review So while Bucky O’Hare is challenging, it at least gives you a chance to succeed unlike most NES games where game-over means you might as well hit the reset button…or the bottle.

Thankfully you have infinite continues and when you come back to life, it starts you exactly where you left off. Like almost Ninja Gaiden / Battletoads hard. However, the levels are INSANELY difficult. In each level you gain an additional character and you can switch between any of them at will, and each of these characters has a unique ability needed to get through the game.

The graphics, the music, and game-play are all top notch. It’s one of the fastest, most inventive games I’ve seen on the NES. It's creative approach to game play mechanics still holds up today.This game however, rules. I recommend it highly for fans of plat formers or shoot-em-ups. Though not deserving of a perfect rating, this title is easily one of my favorite for the NES. The game was also notable for running very smoothly, despite some of the technical feats that it accomplished. The music, graphics, enemies, and bosses were all well thought out and implemented. All of these features, and their polished integration into the game's overall design, put Metal Storm considerably ahead of most games of its time. At some points in these levels it was possible for the player to fall upwards or downwards indefinitely. Metal Storm also featured some levels that would scroll vertically. The game is littered with some very clever level design that plays to the gravity flipping mechanic. You could activate this feature at anytime, and the rest of the game was built to accommodate the feature. The game play is centered around a unique and forward-thinking mechanic that let you "flip" gravity. Though it is primarily focused on platforming, it often times feels more like a traditional shoot-em-up, and it is quite common to find yourself dodging storms of enemy fire. Despite these shortcomings, it was surprisingly groundbreaking in its approach to game mechanics, and has aged very gracefully for a NES game. It was also a brief title, it can be completed in very little time by an experienced player. It was released with precious little fanfare or marketing, and passed under most consumers' radar. Metal Storm was a very intriguing genre hybrid from near the end of the NES's glory years.
